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45 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
48 %% \author{Jacques M. Bahi}
49 %% \ead{jacques.bahi@univ-fcomte.fr}
50 %% \author{ Rapha\"{e}l Couturier \corref{cor1}}
51 %% \ead{raphael.couturier@univ-fcomte.fr}
52 %% \cortext[cor1]{Corresponding author}
53 %% \author{ Christophe Guyeux}
54 %% \ead{christophe.guyeux@univ-fcomte.fr}
55 %% \author{ Pierre-Cyrille Héam }
56 %% \ead{pierre-cyrille.heam@univ-fcomte.fr}
58 \author{Christophe Guyeux \and Rapha\"{e}l Couturier \and Pierre-Cyrille Héam \and Jacques M. Bahi\\
59 FEMTO-ST Institute, UMR 6174 CNRS,\\ University of Franche Comte, Belfort, France}
65 %\IEEEcompsoctitleabstractindextext{
67 In this paper we present a new pseudorandom number generator (PRNG) on
68 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
69 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
70 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
71 battery of tests in TestU01. Experiments show that this PRNG can generate
72 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
74 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
76 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
82 % pseudo random number\sep parallelization\sep GPU\sep cryptography\sep chaos
87 %\IEEEdisplaynotcompsoctitleabstractindextext
88 %\IEEEpeerreviewmaketitle
91 \section{Introduction}
93 Randomness is of importance in many fields such as scientific simulations or cryptography.
94 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
95 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
96 process having all the characteristics of a random noise, called a truly random number
98 In this paper, we focus on reproducible generators, useful for instance in
99 Monte-Carlo based simulators or in several cryptographic schemes.
100 These domains need PRNGs that are statistically irreproachable.
101 In some fields such as in numerical simulations, speed is a strong requirement
102 that is usually attained by using parallel architectures. In that case,
103 a recurrent problem is that a deflation of the statistical qualities is often
104 reported, when the parallelization of a good PRNG is realized.
105 This is why ad-hoc PRNGs for each possible architecture must be found to
106 achieve both speed and randomness.
107 On the other side, speed is not the main requirement in cryptography: the great
108 need is to define \emph{secure} generators able to withstand malicious
109 attacks. Roughly speaking, an attacker should not be able in practice to make
110 the distinction between numbers obtained with the secure generator and a true random
111 sequence. Or, in an equivalent formulation, he or she should not be
112 able (in practice) to predict the next bit of the generator, having the knowledge of all the
113 binary digits that have been already released. ``Being able in practice'' refers here
114 to the possibility to achieve this attack in polynomial time, and to the exponential growth
115 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
118 Finally, a small part of the community working in this domain focuses on a
119 third requirement, that is to define chaotic generators.
120 The main idea is to take benefits from a chaotic dynamical system to obtain a
121 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
122 Their desire is to map a given chaotic dynamics into a sequence that seems random
123 and unassailable due to chaos.
124 However, the chaotic maps used as a pattern are defined in the real line
125 whereas computers deal with finite precision numbers.
126 This distortion leads to a deflation of both chaotic properties and speed.
127 Furthermore, authors of such chaotic generators often claim their PRNG
128 as secure due to their chaos properties, but there is no obvious relation
129 between chaos and security as it is understood in cryptography.
130 This is why the use of chaos for PRNG still remains marginal and disputable.
132 The authors' opinion is that topological properties of disorder, as they are
133 properly defined in the mathematical theory of chaos, can reinforce the quality
134 of a PRNG. But they are not substitutable for security or statistical perfection.
135 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
136 one hand, a post-treatment based on a chaotic dynamical system can be applied
137 to a PRNG statistically deflective, in order to improve its statistical
138 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
139 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
140 cryptographically secure one, in case where chaos can be of interest,
141 \emph{only if these last properties are not lost during
142 the proposed post-treatment}. Such an assumption is behind this research work.
143 It leads to the attempts to define a
144 family of PRNGs that are chaotic while being fast and statistically perfect,
145 or cryptographically secure.
146 Let us finish this paragraph by noticing that, in this paper,
147 statistical perfection refers to the ability to pass the whole
148 {\it BigCrush} battery of tests, which is widely considered as the most
149 stringent statistical evaluation of a sequence claimed as random.
150 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
151 More precisely, each time we performed a test on a PRNG, we ran it
152 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
153 fact, we observed that few $p-$values (less than ten) are sometimes
154 outside this interval but inside [0.001, 0.999], so that is why a
155 second run allows us to confirm that the values outside are not for
156 the same test. With this approach all our PRNGs pass the {\it
157 BigCrush} successfully and all $p-$values are at least once inside
159 Chaos, for its part, refers to the well-established definition of a
160 chaotic dynamical system defined by Devaney~\cite{Devaney}.
162 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
163 as a chaotic dynamical system. Such a post-treatment leads to a new category of
164 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
165 family, and that the sequence obtained after this post-treatment can pass the
166 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
168 The proposition of this paper is to improve widely the speed of the formerly
169 proposed generator, without any lack of chaos or statistical properties.
170 In particular, a version of this PRNG on graphics processing units (GPU)
172 Although GPU was initially designed to accelerate
173 the manipulation of images, they are nowadays commonly used in many scientific
174 applications. Therefore, it is important to be able to generate pseudorandom
175 numbers inside a GPU when a scientific application runs in it. This remark
176 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
178 allows us to generate almost 20 billion of pseudorandom numbers per second.
179 Furthermore, we show that the proposed post-treatment preserves the
180 cryptographical security of the inputted PRNG, when this last has such a
182 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
183 key encryption protocol by using the proposed method.
186 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
187 is defined. From a theoretical point of view, it is proven that it has fine
188 topological chaotic properties and that it is cryptographically secured (when
189 the initial PRNG is also cryptographically secured). From a practical point of
190 view, experiments point out a very good statistical behavior. An optimized
191 original implementation of this PRNG is also proposed and experimented.
192 Pseudorandom numbers are generated at a rate of 20GSamples/s, which is faster
193 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
194 statistical behavior). Experiments are also provided using BBS as the initial
195 random generator. The generation speed is significantly weaker.
196 %Note also that an original qualitative comparison between topological chaotic
197 %properties and statistical tests is also proposed.
202 The remainder of this paper is organized as follows. In Section~\ref{section:related
203 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
204 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
205 and on an iteration process called ``chaotic
206 iterations'' on which the post-treatment is based.
207 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
208 %Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
209 %improvement related to the chaotic iteration based post-treatment, for
210 %our previously released PRNGs and a new efficient
211 %implementation on CPU.
212 Section~\ref{sec:efficient PRNG} %{sec:efficient PRNG
214 describes and evaluates theoretically new effective versions of
215 our pseudorandom generators, in particular with a GPU implementation.
216 Such generators are experimented in
217 Section~\ref{sec:experiments}.
218 We show in Section~\ref{sec:security analysis} that, if the inputted
219 generator is cryptographically secure, then it is the case too for the
220 generator provided by the post-treatment.
222 security evaluation is also outlined in Section~\ref{sec:Practicak evaluation}.
223 Such a proof leads to the proposition of a cryptographically secure and
224 chaotic generator on GPU based on the famous Blum Blum Shub
225 in Section~\ref{sec:CSGPU} and to an improvement of the
226 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
227 This research work ends by a conclusion section, in which the contribution is
228 summarized and intended future work is presented.
233 \section{Related work on GPU based PRNGs}
234 \label{section:related works}
236 Numerous research works on defining GPU based PRNGs have already been proposed in the
237 literature, so that exhaustivity is impossible.
238 This is why authors of this document only give reference to the most significant attempts
239 in this domain, from their subjective point of view.
240 The quantity of pseudorandom numbers generated per second is mentioned here
241 only when the information is given in the related work.
242 A million numbers per second will be simply written as
243 1MSample/s whereas a billion numbers per second is 1GSample/s.
245 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
246 with no requirement to an high precision integer arithmetic or to any bitwise
247 operations. Authors can generate about
248 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
249 However, there is neither a mention of statistical tests nor any proof of
250 chaos or cryptography in this document.
252 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
253 based on Lagged Fibonacci or Hybrid Taus. They have used these
254 PRNGs for Langevin simulations of biomolecules fully implemented on
255 GPU. Performances of the GPU versions are far better than those obtained with a
256 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
257 However the evaluations of the proposed PRNGs are only statistical ones.
260 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
261 PRNGs on different computing architectures: CPU, field-programmable gate array
262 (FPGA), massively parallel processors, and GPU. This study is of interest, because
263 the performance of the same PRNGs on different architectures are compared.
264 FPGA appears as the fastest and the most
265 efficient architecture, providing the fastest number of generated pseudorandom numbers
267 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
268 with a GTX 280 GPU, which should be compared with
269 the results presented in this document.
270 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
271 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
273 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
274 Curand~\cite{curand11}. Several PRNGs are implemented, among
276 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
277 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
278 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
281 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
283 \section{Basic Recalls}
284 \label{section:BASIC RECALLS}
286 This section is devoted to basic definitions and terminologies in the fields of
287 topological chaos and chaotic iterations. We assume the reader is familiar
288 with basic notions on topology (see for instance~\cite{Devaney}).
291 \subsection{Devaney's Chaotic Dynamical Systems}
292 \label{subsec:Devaney}
293 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
294 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
295 is for the $k^{th}$ composition of a function $f$. Finally, the following
296 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
299 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
300 \mathcal{X} \rightarrow \mathcal{X}$.
303 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
304 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
309 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
310 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
314 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
315 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
316 any neighborhood of $x$ contains at least one periodic point (without
317 necessarily the same period).
321 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
322 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
323 topologically transitive.
326 The chaos property is strongly linked to the notion of ``sensitivity'', defined
327 on a metric space $(\mathcal{X},d)$ by:
330 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
331 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
332 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
333 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
335 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
338 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
339 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
340 sensitive dependence on initial conditions (this property was formerly an
341 element of the definition of chaos). To sum up, quoting Devaney
342 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
343 sensitive dependence on initial conditions. It cannot be broken down or
344 simplified into two subsystems which do not interact because of topological
345 transitivity. And in the midst of this random behavior, we nevertheless have an
346 element of regularity''. Fundamentally different behaviors are consequently
347 possible and occur in an unpredictable way.
351 \subsection{Chaotic Iterations}
352 \label{sec:chaotic iterations}
355 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
356 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
357 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
358 cells leads to the definition of a particular \emph{state of the
359 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
360 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
361 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
364 \label{Def:chaotic iterations}
365 The set $\mathds{B}$ denoting $\{0,1\}$, let
366 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
367 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
368 \emph{chaotic iterations} are defined by $x^0\in
369 \mathds{B}^{\mathsf{N}}$ and
371 \forall n\in \mathds{N}^{\ast }, \forall i\in
372 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
374 x_i^{n-1} & \text{ if }S^n\neq i \\
375 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
380 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
381 \textquotedblleft iterated\textquotedblright . Note that in a more
382 general formulation, $S^n$ can be a subset of components and
383 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
384 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
385 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
386 the term ``chaotic'', in the name of these iterations, has \emph{a
387 priori} no link with the mathematical theory of chaos, presented above.
390 Let us now recall how to define a suitable metric space where chaotic iterations
391 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
393 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
394 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
395 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
396 \longrightarrow \mathds{B}^{\mathsf{N}}$
399 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
400 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
403 \noindent where + and . are the Boolean addition and product operations.
404 Consider the phase space:
406 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
407 \mathds{B}^\mathsf{N},
409 \noindent and the map defined on $\mathcal{X}$:
411 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
413 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
414 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
415 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
416 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
417 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
418 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
422 X^0 \in \mathcal{X} \\
428 With this formulation, a shift function appears as a component of chaotic
429 iterations. The shift function is a famous example of a chaotic
430 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
432 To study this claim, a new distance between two points $X = (S,E), Y =
433 (\check{S},\check{E})\in
434 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
436 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
442 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
443 }\delta (E_{k},\check{E}_{k})}, \\
444 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
445 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
451 This new distance has been introduced to satisfy the following requirements.
453 \item When the number of different cells between two systems is increasing, then
454 their distance should increase too.
455 \item In addition, if two systems present the same cells and their respective
456 strategies start with the same terms, then the distance between these two points
457 must be small because the evolution of the two systems will be the same for a
458 while. Indeed, both dynamical systems start with the same initial condition,
459 use the same update function, and as strategies are the same for a while, furthermore
460 updated components are the same as well.
462 The distance presented above follows these recommendations. Indeed, if the floor
463 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
464 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
465 measure of the differences between strategies $S$ and $\check{S}$. More
466 precisely, this floating part is less than $10^{-k}$ if and only if the first
467 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
468 nonzero, then the $k^{th}$ terms of the two strategies are different.
469 The impact of this choice for a distance will be investigated at the end of the document.
471 Finally, it has been established in \cite{guyeux10} that,
474 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
475 the metric space $(\mathcal{X},d)$.
478 The chaotic property of $G_f$ has been firstly established for the vectorial
479 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
480 introduced the notion of asynchronous iteration graph recalled bellow.
482 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
483 {\emph{asynchronous iteration graph}} associated with $f$ is the
484 directed graph $\Gamma(f)$ defined by: the set of vertices is
485 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
486 $i\in \llbracket1;\mathsf{N}\rrbracket$,
487 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
488 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
489 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
490 strategy $s$ such that the parallel iteration of $G_f$ from the
491 initial point $(s,x)$ reaches the point $x'$.
492 We have then proven in \cite{bcgr11:ip} that,
496 \label{Th:Caractérisation des IC chaotiques}
497 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
498 if and only if $\Gamma(f)$ is strongly connected.
501 Finally, we have established in \cite{bcgr11:ip} that,
503 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
504 iteration graph, $\check{M}$ its adjacency
506 a $n\times n$ matrix defined by
508 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
510 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
512 If $\Gamma(f)$ is strongly connected, then
513 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
514 a law that tends to the uniform distribution
515 if and only if $M$ is a double stochastic matrix.
519 These results of chaos and uniform distribution have led us to study the possibility of building a
520 pseudorandom number generator (PRNG) based on the chaotic iterations.
521 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
522 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
523 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
524 during implementations (due to the discrete nature of $f$). Indeed, it is as if
525 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
526 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
527 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
529 \section{Application to Pseudorandomness}
530 \label{sec:pseudorandom}
532 \subsection{A First Pseudorandom Number Generator}
534 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
535 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
536 leading thus to a new PRNG that
537 should improve the statistical properties of each
538 generator taken alone.
539 Furthermore, the generator obtained in this way possesses various chaos properties that none of the generators used as input present.
543 \begin{algorithm}[h!]
545 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
547 \KwOut{a configuration $x$ ($n$ bits)}
549 $k\leftarrow b + PRNG_1(b)$\;
552 $s\leftarrow{PRNG_2(n)}$\;
553 $x\leftarrow{F_f(s,x)}$\;
557 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
564 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
565 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
566 an integer $b$, ensuring that the number of executed iterations
567 between two outputs is at least $b$
568 and at most $2b+1$; and an initial configuration $x^0$.
569 It returns the new generated configuration $x$. Internally, it embeds two
570 inputted generators $PRNG_i(k), i=1,2$,
571 which must return integers
572 uniformly distributed
573 into $\llbracket 1 ; k \rrbracket$.
574 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
575 being a category of very fast PRNGs designed by George Marsaglia
576 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
577 with a bit shifted version of it. Such a PRNG, which has a period of
578 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
579 This XORshift, or any other reasonable PRNG, is used
580 in our own generator to compute both the number of iterations between two
581 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
583 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
586 \begin{algorithm}[h!]
588 \KwIn{the internal configuration $z$ (a 32-bit word)}
589 \KwOut{$y$ (a 32-bit word)}
590 $z\leftarrow{z\oplus{(z\ll13)}}$\;
591 $z\leftarrow{z\oplus{(z\gg17)}}$\;
592 $z\leftarrow{z\oplus{(z\ll5)}}$\;
596 \caption{An arbitrary round of \textit{XORshift} algorithm}
601 \subsection{A ``New CI PRNG''}
603 In order to make the Old CI PRNG usable in practice, we have proposed
604 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
605 In this ``New CI PRNG'', we prevent a given bit from changing twice between two outputs.
606 This new generator is designed by the following process.
608 First of all, some chaotic iterations have to be done to generate a sequence
609 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
610 of Boolean vectors, which are the successive states of the iterated system.
611 Some of these vectors will be randomly extracted and our pseudorandom bit
612 flow will be constituted by their components. Such chaotic iterations are
613 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
614 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
615 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
616 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
617 Algorithm~\ref{Chaotic iteration1}.
619 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
620 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
621 Such a procedure is equivalent to achieving chaotic iterations with
622 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
623 Finally, some $x^n$ are selected
624 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
625 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
627 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
628 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
629 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
630 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
631 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
638 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
639 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
640 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
641 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
642 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
648 \textbf{Input:} the internal state $x$ (32 bits)\\
649 \textbf{Output:} a state $r$ of 32 bits
650 \begin{algorithmic}[1]
653 \STATE$d_i\leftarrow{0}$\;
656 \STATE$a\leftarrow{PRNG_1()}$\;
657 \STATE$k\leftarrow{g(a)}$\;
658 \WHILE{$i=0,\dots,k$}
660 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
661 \STATE$S\leftarrow{b}$\;
664 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
665 \STATE $d_S\leftarrow{1}$\;
670 \STATE $k\leftarrow{ k+1}$\;
673 \STATE $r\leftarrow{x}$\;
676 \caption{An arbitrary round of the new CI generator}
677 \label{Chaotic iteration1}
682 We have shown in~\cite{bfg12a:ip} that the use of chaotic iterations
683 implies an improvement of the statistical properties for all the
684 inputted defective generators we have investigated.
685 For instance, when considering the TestU01 battery with its 588 tests, we obtained 261
686 failures for a PRNG based on the logistic map alone, and
687 this number of failures falls below 138 in the Old CI(Logistic,Logistic) generator.
688 In the XORshift case (146 failures when considering it alone), the results are more amazing,
689 as the chaotic iterations post-treatment makes it fails only 8 tests.
690 Further investigations have been systematically realized in \cite{bfg12a:ip}
691 using a large set of inputted defective PRNGs, the three most used batteries of
692 tests (DieHARD, NIST, and TestU01), and for all the versions of generators we have proposed.
693 In all situations, an obvious improvement of the statistical behavior has
694 been obtained, reinforcing the impression that chaos leads to statistical
695 enhancement~\cite{bfg12a:ip}.
697 \subsection{Improving the Speed of the Former Generator}
699 Instead of updating only one cell at each iteration, we now propose to choose a
700 subset of components and to update them together, for speed improvement. Such a proposition leads
701 to a kind of merger of the two sequences used in Algorithms
702 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
703 this algorithm can be rewritten as follows:
708 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
709 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
712 \label{equation Oplus}
714 where $\oplus$ is for the bitwise exclusive or between two integers.
715 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
716 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
717 the list of cells to update in the state $x^n$ of the system (represented
718 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
719 component of this state (a binary digit) changes if and only if the $k-$th
720 digit in the binary decomposition of $S^n$ is 1.
722 The single basic component presented in Eq.~\ref{equation Oplus} is of
723 ordinary use as a good elementary brick in various PRNGs. It corresponds
724 to the following discrete dynamical system in chaotic iterations:
727 \forall n\in \mathds{N}^{\ast }, \forall i\in
728 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
730 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
731 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
735 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
736 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
737 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
738 decomposition of $S^n$ is 1. Such chaotic iterations are more general
739 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
740 we select a subset of components to change.
743 Obviously, replacing the previous CI PRNG Algorithms by
744 Equation~\ref{equation Oplus}, which is possible when the iteration function is
745 the vectorial negation, leads to a speed improvement
746 (the resulting generator will be referred as ``Xor CI PRNG''
749 of chaos obtained in~\cite{bg10:ij} have been established
750 only for chaotic iterations of the form presented in Definition
751 \ref{Def:chaotic iterations}. The question is now to determine whether the
752 use of more general chaotic iterations to generate pseudorandom numbers
753 faster, does not deflate their topological chaos properties.
755 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
757 Let us consider the discrete dynamical systems in chaotic iterations having
758 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
759 \llbracket1;\mathsf{N}\rrbracket $,
764 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
765 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
770 In other words, at the $n^{th}$ iteration, only the cells whose id is
771 contained into the set $S^{n}$ are iterated.
773 Let us now rewrite these general chaotic iterations as usual discrete dynamical
774 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
775 is required in order to study the topological behavior of the system.
777 Let us introduce the following function:
780 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
781 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
784 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
786 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
787 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
788 \longrightarrow \mathds{B}^{\mathsf{N}}$
791 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
794 where + and . are the Boolean addition and product operations, and $\overline{x}$
795 is the negation of the Boolean $x$.
796 Consider the phase space:
798 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
799 \mathds{B}^\mathsf{N},
801 \noindent and the map defined on $\mathcal{X}$:
803 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
805 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
806 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
807 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
808 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
809 Then the general chaotic iterations defined in Equation \ref{general CIs} can
810 be described by the following discrete dynamical system:
814 X^0 \in \mathcal{X} \\
820 Once more, a shift function appears as a component of these general chaotic
823 To study the Devaney's chaos property, a distance between two points
824 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
827 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
830 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
831 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
832 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
833 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
834 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
837 %% \begin{array}{lll}
838 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
839 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
840 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
841 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
845 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
846 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
850 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
854 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
855 too, thus $d$, as being the sum of two distances, will also be a distance.
857 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
858 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
859 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
860 \item $d_s$ is symmetric
861 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
862 of the symmetric difference.
863 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
864 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
865 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
866 inequality is obtained.
871 Before being able to study the topological behavior of the general
872 chaotic iterations, we must first establish that:
875 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
876 $\left( \mathcal{X},d\right)$.
881 We use the sequential continuity.
882 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
883 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
884 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
885 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
886 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
888 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
889 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
890 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
891 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
892 cell will change its state:
893 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
895 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
896 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
897 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
898 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
900 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
901 identical and strategies $S^n$ and $S$ start with the same first term.\newline
902 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
903 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
904 \noindent We now prove that the distance between $\left(
905 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
906 0. Let $\varepsilon >0$. \medskip
908 \item If $\varepsilon \geqslant 1$, we see that the distance
909 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
910 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
912 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
913 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
915 \exists n_{2}\in \mathds{N},\forall n\geqslant
916 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
918 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
920 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
921 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
922 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
923 10^{-(k+1)}\leqslant \varepsilon $.
926 %%RAPH : ici j'ai rajouté une ligne
927 %%TOF : ici j'ai rajouté un commentaire
930 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
931 ,$ $\forall n\geqslant N_{0},$
932 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
933 \leqslant \varepsilon .
935 $G_{f}$ is consequently continuous.
939 It is now possible to study the topological behavior of the general chaotic
940 iterations. We will prove that,
943 \label{t:chaos des general}
944 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
945 the Devaney's property of chaos.
948 Let us firstly prove the following lemma.
950 \begin{lemma}[Strong transitivity]
952 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
953 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
957 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
958 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
959 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
960 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
961 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
962 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
963 the form $(S',E')$ where $E'=E$ and $S'$ starts with
964 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
966 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
967 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
969 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
970 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
971 claimed in the lemma.
974 We can now prove the Theorem~\ref{t:chaos des general}.
976 \begin{proof}[Theorem~\ref{t:chaos des general}]
977 Firstly, strong transitivity implies transitivity.
979 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
980 prove that $G_f$ is regular, it is sufficient to prove that
981 there exists a strategy $\tilde S$ such that the distance between
982 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
983 $(\tilde S,E)$ is a periodic point.
985 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
986 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
987 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
988 and $t_2\in\mathds{N}$ such
989 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
991 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
992 of $S$ and the first $t_2$ terms of $S'$:
993 %%RAPH : j'ai coupé la ligne en 2
995 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
996 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
997 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
998 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
999 have $d((S,E),(\tilde S,E))<\epsilon$.
1003 %\section{Statistical Improvements Using Chaotic Iterations}
1005 %\label{The generation of pseudorandom sequence}
1008 %Let us now explain why we have reasonable ground to believe that chaos
1009 %can improve statistical properties.
1010 %We will show in this section that chaotic properties as defined in the
1011 %mathematical theory of chaos are related to some statistical tests that can be found
1012 %in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
1013 %chaotic iterations, the new generator presents better statistical properties
1014 %(this section summarizes and extends the work of~\cite{bfg12a:ip}).
1018 %\subsection{Qualitative relations between topological properties and statistical tests}
1021 %There are various relations between topological properties that describe an unpredictable behavior for a discrete
1022 %dynamical system on the one
1023 %hand, and statistical tests to check the randomness of a numerical sequence
1024 %on the other hand. These two mathematical disciplines follow a similar
1025 %objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
1026 %recurrent sequence), with two different but complementary approaches.
1027 %It is true that the following illustrative links give only qualitative arguments,
1028 %and proofs should be provided later to make such arguments irrefutable. However
1029 %they give a first understanding of the reason why we think that chaotic properties should tend
1030 %to improve the statistical quality of PRNGs.
1032 %Let us now list some of these relations between topological properties defined in the mathematical
1033 %theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1034 %%investigated, but they presently give a first illustration of a trend to search similar properties in the
1035 %%two following fields: mathematical chaos and statistics.
1039 % \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1040 %have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1041 %a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1042 %is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1043 %knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1044 %the two following NIST tests~\cite{Nist10}:
1046 % \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1047 % \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are close one to another) in the tested sequence that would indicate a deviation from the assumption of randomness.
1050 %\item \textbf{Transitivity}. This topological property previously introduced states that the dynamical system is intrinsically complicated: it cannot be simplified into
1051 %two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1052 %This focus on the places visited by the orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1053 %of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1054 %is brought on the states visited during a random walk in the two tests below~\cite{Nist10}:
1056 % \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1057 % \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1060 %\item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillate as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1061 %to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1063 % \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1065 % \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1066 %has emerged both in the topological and statistical fields. Once again, a similar objective has led to two different
1067 %rewritting of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1068 %whereas topological entropy is defined as follows:
1069 %$x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1070 %leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1071 %the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1072 %This value measures the average exponential growth of the number of distinguishable orbit segments.
1073 %In this sense, it measures the complexity of the topological dynamical system, whereas
1074 %the Shannon approach comes to mind when defining the following test~\cite{Nist10}:
1076 %\item \textbf{Approximate Entropy Test}. Compare the frequency of the overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1079 % \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1080 %not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1082 %\item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1083 %\item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1088 %We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1089 %things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1090 %and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1091 %where $\mathsf{N}$ is the size of the iterated vector.
1092 %These topological properties make that we are ground to believe that a generator based on chaotic
1093 %iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1094 %the NIST one. The following subsections, in which we prove that defective generators have their
1095 %statistical properties improved by chaotic iterations, show that such an assumption is true.
1097 %\subsection{Details of some Existing Generators}
1099 %The list of defective PRNGs we will use
1100 %as inputs for the statistical tests to come is introduced here.
1102 %Firstly, the simple linear congruency generators (LCGs) will be used.
1103 %They are defined by the following recurrence:
1105 %x^n = (ax^{n-1} + c)~mod~m,
1108 %where $a$, $c$, and $x^0$ must be, among other things, non-negative and inferior to
1109 %$m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer to two (resp. three)
1110 %combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1112 %Secondly, the multiple recursive generators (MRGs) which will be used,
1113 %are based on a linear recurrence of order
1114 %$k$, modulo $m$~\cite{LEcuyerS07}:
1116 %x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1119 %The combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1121 %Generators based on linear recurrences with carry will be regarded too.
1122 %This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1126 %x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1127 %c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1128 %the SWB generator, having the recurrence:
1132 %x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1135 %1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1136 %0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1137 %and the SWC generator, which is based on the following recurrence:
1141 %x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1142 %c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1144 %Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1146 %x^n = x^{n-r} \oplus x^{n-k} .
1151 %Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1158 %(a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1159 %a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1164 %%\renewcommand{\arraystretch}{1}
1165 %\caption{TestU01 Statistical Test Failures}
1168 % \begin{tabular}{lccccc}
1170 %Test name &Tests& Logistic & XORshift & ISAAC\\
1171 %Rabbit & 38 &21 &14 &0 \\
1172 %Alphabit & 17 &16 &9 &0 \\
1173 %Pseudo DieHARD &126 &0 &2 &0 \\
1174 %FIPS\_140\_2 &16 &0 &0 &0 \\
1175 %SmallCrush &15 &4 &5 &0 \\
1176 %Crush &144 &95 &57 &0 \\
1177 %Big Crush &160 &125 &55 &0 \\ \hline
1178 %Failures & &261 &146 &0 \\
1186 %%\renewcommand{\arraystretch}{1}
1187 %\caption{TestU01 Statistical Test Failures for Old CI algorithms ($\mathsf{N}=4$)}
1188 %\label{TestU01 for Old CI}
1190 % \begin{tabular}{lcccc}
1192 %\multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1193 %&Logistic& XORshift& ISAAC&ISAAC \\
1195 %&Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1196 %Rabbit &7 &2 &0 &0 \\
1197 %Alphabit & 3 &0 &0 &0 \\
1198 %DieHARD &0 &0 &0 &0 \\
1199 %FIPS\_140\_2 &0 &0 &0 &0 \\
1200 %SmallCrush &2 &0 &0 &0 \\
1201 %Crush &47 &4 &0 &0 \\
1202 %Big Crush &79 &3 &0 &0 \\ \hline
1203 %Failures &138 &9 &0 &0 \\
1212 %\subsection{Statistical tests}
1213 %\label{Security analysis}
1215 %Three batteries of tests are reputed and regularly used
1216 %to evaluate the statistical properties of newly designed pseudorandom
1217 %number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1218 %the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1219 %TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1223 %\label{Results and discussion}
1225 %%\renewcommand{\arraystretch}{1}
1226 %\caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1227 %\label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1229 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1231 %Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1232 %\backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1233 %NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1234 %DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1238 %Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1239 %results on the two first batteries recalled above, indicating that all the PRNGs presented
1240 %in the previous section
1241 %cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1242 %fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1243 %iterations can solve this issue.
1244 %%More precisely, to
1245 %%illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1247 %% \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1248 %% \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1249 %% \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1254 %%x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1255 %%\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1257 %%$m$ is called the \emph{functional power}.
1260 %The obtained results are reproduced in Table
1261 %\ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1262 %The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1263 %asterisk ``*'' means that the considered passing rate has been improved.
1264 %The improvements are obvious for both the ``Old CI'' and the ``New CI'' generators.
1265 %Concerning the ``Xor CI PRNG'', the score is less spectacular. Because of a large speed improvement, the statistics
1266 % are not as good as for the two other versions of these CIPRNGs.
1267 %However 8 tests have been improved (with no deflation for the other results).
1271 %%\renewcommand{\arraystretch}{1.3}
1272 %\caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1273 %\label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1275 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1277 %Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1278 %\backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1279 %Old CIPRNG\\ \hline \hline
1280 %NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1281 %DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1282 %New CIPRNG\\ \hline \hline
1283 %NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1284 %DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1285 %Xor CIPRNG\\ \hline\hline
1286 %NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1287 %DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1292 %We have then investigated in~\cite{bfg12a:ip} if it were possible to improve
1293 %the statistical behavior of the Xor CI version by combining more than one
1294 %$\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1295 %the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1296 %Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1297 %using chaotic iterations on defective generators.
1300 %%\renewcommand{\arraystretch}{1.3}
1301 %\caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1304 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1306 %Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1307 %Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1311 %Finally, the TestU01 battery has been launched on three well-known generators
1312 %(a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1313 %see Table~\ref{TestU011}). These results can be compared with
1314 %Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1315 %Old CI PRNG that has received these generators.
1316 %The obvious improvement speaks for itself, and together with the other
1317 %results recalled in this section, it reinforces the opinion that a strong
1318 %correlation between topological properties and statistical behavior exists.
1321 %The next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1322 %fastest generator in the chaotic iteration based family. In the remainder,
1323 %this generator will be simply referred to as CIPRNG, or ``the proposed PRNG'', if this statement does not
1327 \section{Toward Efficiency and Improvement for CI PRNG}
1328 \label{sec:efficient PRNG}
1330 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1332 %Based on the proof presented in the previous section, it is now possible to
1333 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1334 %The first idea is to consider
1335 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1337 %An iteration of the system is simply the bitwise exclusive or between
1338 %the last computed state and the current strategy.
1339 %Topological properties of disorder exhibited by chaotic
1340 %iterations can be inherited by the inputted generator, we hope by doing so to
1341 %obtain some statistical improvements while preserving speed.
1343 %%RAPH : j'ai viré tout ca
1344 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1347 %% Suppose that $x$ and the strategy $S^i$ are given as
1349 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1352 %% \begin{scriptsize}
1354 %% \begin{array}{|cc|cccccccccccccccc|}
1356 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1358 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1360 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1367 %% \caption{Example of an arbitrary round of the proposed generator}
1368 %% \label{TableExemple}
1374 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1378 unsigned int CIPRNG() {
1379 static unsigned int x = 123123123;
1380 unsigned long t1 = xorshift();
1381 unsigned long t2 = xor128();
1382 unsigned long t3 = xorwow();
1383 x = x^(unsigned int)t1;
1384 x = x^(unsigned int)(t2>>32);
1385 x = x^(unsigned int)(t3>>32);
1386 x = x^(unsigned int)t2;
1387 x = x^(unsigned int)(t1>>32);
1388 x = x^(unsigned int)t3;
1396 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1397 on chaotic iterations is presented. The xor operator is represented by
1398 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1399 \texttt{xorshift}, the \texttt{xor128}, and the
1400 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1401 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1402 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1403 32 least significant bits of a given integer, and the code \texttt{(unsigned
1404 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1406 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1407 that are provided by 3 64-bits PRNGs. This version successfully passes the
1408 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1409 At this point, we thus
1410 have defined an efficient and statistically unbiased generator. Its speed is
1411 directly related to the use of linear operations, but for the same reason,
1412 this fast generator cannot be proven as secure.
1416 \subsection{Efficient PRNGs based on Chaotic Iterations on GPU}
1417 \label{sec:efficient PRNG gpu}
1419 In order to take benefits from the computing power of GPU, a program
1420 needs to have independent blocks of threads that can be computed
1421 simultaneously. In general, the larger the number of threads is, the
1422 more local memory is used, and the less branching instructions are
1423 used (if, while, ...), the better the performances on GPU is.
1424 Obviously, having these requirements in mind, it is possible to build
1425 a program similar to the one presented in Listing
1426 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1427 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1428 environment, threads have a local identifier called
1429 \texttt{ThreadIdx}, which is relative to the block containing
1430 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1431 called {\it kernels}.
1434 \subsection{Naive Version for GPU}
1437 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1438 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1439 Of course, the three xor-like
1440 PRNGs used in these computations must have different parameters.
1441 In a given thread, these parameters are
1442 randomly picked from another PRNGs.
1443 The initialization stage is performed by the CPU.
1444 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1445 parameters embedded into each thread.
1447 The implementation of the three
1448 xor-like PRNGs is straightforward when their parameters have been
1449 allocated in the GPU memory. Each xor-like works with an internal
1450 number $x$ that saves the last generated pseudorandom number. Additionally, the
1451 implementation of the xor128, the xorshift, and the xorwow respectively require
1452 4, 5, and 6 unsigned long as internal variables.
1457 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1458 PRNGs in global memory\;
1459 NumThreads: number of threads\;}
1460 \KwOut{NewNb: array containing random numbers in global memory}
1461 \If{threadIdx is concerned by the computation} {
1462 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1464 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1465 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1467 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1470 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1471 \label{algo:gpu_kernel}
1476 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1477 GPU. Due to the available memory in the GPU and the number of threads
1478 used simultaneously, the number of random numbers that a thread can generate
1479 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1480 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1481 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1482 then the memory required to store all of the internals variables of both the xor-like
1483 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1484 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1485 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1487 This generator is able to pass the whole BigCrush battery of tests, for all
1488 the versions that have been tested depending on their number of threads
1489 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1492 The proposed algorithm has the advantage of manipulating independent
1493 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1494 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1495 using a master node for the initialization. This master node computes the initial parameters
1496 for all the different nodes involved in the computation.
1499 \subsection{Improved Version for GPU}
1501 As GPU cards using CUDA have shared memory between threads of the same block, it
1502 is possible to use this feature in order to simplify the previous algorithm,
1503 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1504 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1505 of some other threads in the same block of threads. In order to define which
1506 thread uses the result of which other one, we can use a combination array that
1507 contains the indexes of all threads and for which a combination has been
1510 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1511 variable \texttt{offset} is computed using the value of
1512 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1513 representing the indexes of the other threads whose results are used by the
1514 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1515 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1516 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1519 This version can also pass the whole {\it BigCrush} battery of tests.
1523 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1525 NumThreads: Number of threads\;
1526 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1528 \KwOut{NewNb: array containing random numbers in global memory}
1529 \If{threadId is concerned} {
1530 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1531 offset = threadIdx\%combination\_size\;
1532 o1 = threadIdx-offset+array\_comb1[offset]\;
1533 o2 = threadIdx-offset+array\_comb2[offset]\;
1536 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1537 shared\_mem[threadId]=t\;
1538 x = x\textasciicircum t\;
1540 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1542 store internal variables in InternalVarXorLikeArray[threadId]\;
1545 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1547 \label{algo:gpu_kernel2}
1550 \subsection{Chaos Evaluation of the Improved Version}
1552 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1553 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1554 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1555 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1556 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1557 and two values previously obtained by two other threads).
1558 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1559 we must guarantee that this dynamical system iterates on the space
1560 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1561 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1562 To prevent from any flaws of chaotic properties, we must check that the right
1563 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1564 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1566 Such a result is obvious, as for the xor-like(), all the
1567 integers belonging into its interval of definition can occur at each iteration, and thus the
1568 last $t$ respects the requirement. Furthermore, it is possible to
1569 prove by an immediate mathematical induction that, as the initial $x$
1570 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1571 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1572 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1574 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1575 chaotic iterations presented previously, and for this reason, it satisfies the
1576 Devaney's formulation of a chaotic behavior.
1578 \section{Experiments}
1579 \label{sec:experiments}
1581 Different experiments have been performed in order to measure the generation
1582 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1584 Intel Xeon E5530 cadenced at 2.40 GHz, and
1585 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1587 cards have 240 cores.
1589 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1590 generated per second with various xor-like based PRNGs. In this figure, the optimized
1591 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1592 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1593 order to obtain the optimal performances, the storage of pseudorandom numbers
1594 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1595 generation. Moreover this storage is completely
1596 useless, in case of applications that consume the pseudorandom
1597 numbers directly after generation. We can see that when the number of threads is greater
1598 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1599 per second is almost constant. With the naive version, this value ranges from 2.5 to
1600 3GSamples/s. With the optimized version, it is approximately equal to
1601 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1602 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1603 should be of better quality.
1604 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1605 138MSample/s when using one core of the Xeon E5530.
1607 \begin{figure}[htbp]
1609 \includegraphics[scale=0.7]{curve_time_xorlike_gpu.pdf}
1611 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1612 \label{fig:time_xorlike_gpu}
1619 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1620 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1621 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1622 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1623 new PRNG has a strong level of security, which is necessarily paid by a speed
1626 \begin{figure}[htbp]
1628 \includegraphics[scale=0.7]{curve_time_bbs_gpu.pdf}
1630 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1631 \label{fig:time_bbs_gpu}
1634 All these experiments allow us to conclude that it is possible to
1635 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1636 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1637 explained by the fact that the former version has ``only''
1638 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1639 as it is shown in the next sections.
1647 \section{Security Analysis}
1650 This section is dedicated to the security analysis of the
1651 proposed PRNGs, both from a theoretical and from a practical point of view.
1653 \subsection{Theoretical Proof of Security}
1654 \label{sec:security analysis}
1656 The standard definition
1657 of {\it indistinguishability} used is the classical one as defined for
1658 instance in~\cite[chapter~3]{Goldreich}.
1659 This property shows that predicting the future results of the PRNG
1660 cannot be done in a reasonable time compared to the generation time. It is important to emphasize that this
1661 is a relative notion between breaking time and the sizes of the
1662 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1663 be broken in practice. But it also means that if the keys/seeds are large
1664 enough, the system is secured.
1665 As a complement, an example of a concrete practical evaluation of security
1666 is outlined in the next subsection.
1668 In this section the concatenation of two strings $u$ and $v$ is classically
1670 In a cryptographic context, a pseudorandom generator is a deterministic
1671 algorithm $G$ transforming strings into strings and such that, for any
1672 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1673 $\ell_G(m)$ with $\ell_G(m)>m$.
1674 The notion of {\it secure} PRNGs can now be defined as follows.
1677 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1678 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1680 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1681 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1682 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1683 internal coin tosses of $D$.
1686 Intuitively, it means that there is no polynomial time algorithm that can
1687 distinguish a perfect uniform random generator from $G$ with a non negligible
1688 probability. An equivalent formulation of this well-known security property
1689 means that it is possible \emph{in practice} to predict the next bit of the
1690 generator, knowing all the previously produced ones. The interested reader is
1691 referred to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1692 quite easily possible to change the function $\ell$ into any polynomial function
1693 $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1695 The generation schema developed in (\ref{equation Oplus}) is based on a
1696 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1697 without loss of generality, that for any string $S_0$ of size $N$, the size
1698 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1699 Let $S_1,\ldots,S_k$ be the
1700 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1701 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1702 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1703 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1704 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1705 We claim now that if this PRNG is secure,
1706 then the new one is secure too.
1709 \label{cryptopreuve}
1710 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1715 The proposition is proven by contraposition. Assume that $X$ is not
1716 secure. By Definition, there exists a polynomial time probabilistic
1717 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1718 $N\geq \frac{k_0}{2}$ satisfying
1719 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1720 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1723 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1724 \item Pick a string $y$ of size $N$ uniformly at random.
1725 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1726 \bigoplus_{i=1}^{i=k} w_i).$
1727 \item Return $D(z)$.
1731 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1732 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1733 (each $w_i$ has length $N$) to
1734 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1735 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1736 \begin{equation}\label{PCH-1}
1737 D^\prime(w)=D(\varphi_y(w)),
1739 where $y$ is randomly generated.
1740 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1741 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1742 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1743 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1744 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1745 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1746 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1748 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1750 \begin{equation}\label{PCH-2}
1751 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1754 Now, using (\ref{PCH-1}) again, one has for every $x$,
1755 \begin{equation}\label{PCH-3}
1756 D^\prime(H(x))=D(\varphi_y(H(x))),
1758 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1760 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1761 D^\prime(H(x))=D(yx),
1763 where $y$ is randomly generated.
1766 \begin{equation}\label{PCH-4}
1767 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1769 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1770 there exists a polynomial time probabilistic
1771 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1772 $N\geq \frac{k_0}{2}$ satisfying
1773 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1774 proving that $H$ is not secure, which is a contradiction.
1779 \subsection{Practical Security Evaluation}
1780 \label{sec:Practicak evaluation}
1782 Pseudorandom generators based on Eq.~\eqref{equation Oplus} are thus cryptographically secure when
1783 they are XORed with an already cryptographically
1784 secure PRNG. But, as stated previously,
1785 such a property does not mean that, whatever the
1786 key size, no attacker can predict the next bit
1787 knowing all the previously released ones.
1788 However, given a key size, it is possible to
1789 measure in practice the minimum duration needed
1790 for an attacker to break a cryptographically
1791 secure PRNG, if we know the power of his/her
1792 machines. Such a concrete security evaluation
1793 is related to the $(T,\varepsilon)-$security
1794 notion, which is recalled and evaluated in what
1795 follows, for the sake of completeness.
1797 Let us firstly recall that,
1799 Let $\mathcal{D} : \mathds{B}^M \longrightarrow \mathds{B}$ be a probabilistic algorithm that runs
1801 Let $\varepsilon > 0$.
1802 $\mathcal{D}$ is called a $(T,\varepsilon)-$distinguishing attack on pseudorandom
1805 $$\left| Pr[\mathcal{D}(G(k)) = 1 \mid k \in_R \{0,1\}^\ell ]\right. - \left. Pr[\mathcal{D}(s) = 1 \mid s \in_R \mathds{B}^M ]\right| \geqslant \varepsilon,$$
1806 \noindent where the probability is taken over the internal coin flips of $\mathcal{D}$, and the notation
1807 ``$\in_R$'' indicates the process of selecting an element at random and uniformly over the
1811 Let us recall that the running time of a probabilistic algorithm is defined to be the
1812 maximum of the expected number of steps needed to produce an output, maximized
1813 over all inputs; the expected number is averaged over all coin flips made by the algorithm~\cite{Knuth97}.
1814 We are now able to define the notion of cryptographically secure PRNGs:
1817 A pseudorandom generator is $(T,\varepsilon)-$secure if there exists no $(T,\varepsilon)-$distinguishing attack on this pseudorandom generator.
1826 Suppose now that the PRNG of Eq.~\eqref{equation Oplus} will work during
1827 $M=100$ time units, and that during this period,
1828 an attacker can realize $10^{12}$ clock cycles.
1829 We thus wonder whether, during the PRNG's
1830 lifetime, the attacker can distinguish this
1831 sequence from a truly random one, with a probability
1832 greater than $\varepsilon = 0.2$.
1833 We consider that $N$ has 900 bits.
1835 Predicting the next generated bit knowing all the
1836 previously released ones by Eq.~\eqref{equation Oplus} is obviously equivalent to predicting the
1837 next bit in the BBS generator, which
1838 is cryptographically secure. More precisely, it
1839 is $(T,\varepsilon)-$secure: no
1840 $(T,\varepsilon)-$distinguishing attack can be
1841 successfully realized on this PRNG, if~\cite{Fischlin}
1843 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1844 \label{mesureConcrete}
1846 where $M$ is the length of the output ($M=100$ in
1847 our example), and $L(N)$ is equal to
1849 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln~ 2)^\frac{1}{3} \times (ln(N~ln~ 2))^\frac{2}{3}\right)
1851 is the number of clock cycles to factor a $N-$bit
1857 A direct numerical application shows that this attacker
1858 cannot achieve its $(10^{12},0.2)$ distinguishing
1859 attack in that context.
1863 \section{Cryptographical Applications}
1865 \subsection{A Cryptographically Secure PRNG for GPU}
1868 It is possible to build a cryptographically secure PRNG based on the previous
1869 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1870 it simply consists in replacing
1871 the {\it xor-like} PRNG by a cryptographically secure one.
1872 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1873 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1874 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1875 very slow and only usable for cryptographic applications.
1878 The modulus operation is the most time consuming operation for current
1879 GPU cards. So in order to obtain quite reasonable performances, it is
1880 required to use only modulus on 32-bits integer numbers. Consequently
1881 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1882 lesser than $2^{16}$. So in practice we can choose prime numbers around
1883 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1884 4 least significant bits of $x_n$ can be chosen (the maximum number of
1885 indistinguishable bits is lesser than or equals to
1886 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1887 8 times the BBS algorithm with possibly different combinations of $M$. This
1888 approach is not sufficient to be able to pass all the tests of TestU01,
1889 as small values of $M$ for the BBS lead to
1890 small periods. So, in order to add randomness we have proceeded with
1891 the followings modifications.
1894 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1895 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1896 the PRNG kernels. In practice, the selection of combination
1897 arrays to be used is different for all the threads. It is determined
1898 by using the three last bits of two internal variables used by BBS.
1899 %This approach adds more randomness.
1900 In Algorithm~\ref{algo:bbs_gpu},
1901 character \& is for the bitwise AND. Thus using \&7 with a number
1902 gives the last 3 bits, thus providing a number between 0 and 7.
1904 Secondly, after the generation of the 8 BBS numbers for each thread, we
1905 have a 32-bits number whose period is possibly quite small. So
1906 to add randomness, we generate 4 more BBS numbers to
1907 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1908 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1909 of the first new BBS number are used to make a left shift of at most
1910 3 bits. The last 3 bits of the second new BBS number are added to the
1911 strategy whatever the value of the first left shift. The third and the
1912 fourth new BBS numbers are used similarly to apply a new left shift
1915 Finally, as we use 8 BBS numbers for each thread, the storage of these
1916 numbers at the end of the kernel is performed using a rotation. So,
1917 internal variable for BBS number 1 is stored in place 2, internal
1918 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1919 variable for BBS number 8 is stored in place 1.
1924 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1926 NumThreads: Number of threads\;
1927 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1928 array\_shift[4]=\{0,1,3,7\}\;
1931 \KwOut{NewNb: array containing random numbers in global memory}
1932 \If{threadId is concerned} {
1933 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1934 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1935 offset = threadIdx\%combination\_size\;
1936 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1937 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1944 \tcp{two new shifts}
1945 shift=BBS3(bbs3)\&3\;
1947 t|=BBS1(bbs1)\&array\_shift[shift]\;
1948 shift=BBS7(bbs7)\&3\;
1950 t|=BBS2(bbs2)\&array\_shift[shift]\;
1951 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1952 shared\_mem[threadId]=t\;
1953 x = x\textasciicircum t\;
1955 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1957 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1960 \caption{main kernel for the BBS based PRNG GPU}
1961 \label{algo:bbs_gpu}
1964 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1965 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1966 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1967 the last four bits of the result of $BBS1$. Thus an operation of the form
1968 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1969 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1970 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1971 bits, until having obtained 32-bits. The two last new shifts are realized in
1972 order to enlarge the small periods of the BBS used here, to introduce a kind of
1973 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1974 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1975 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1976 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1977 correspondence between the shift and the number obtained with \texttt{shift} 1
1978 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1979 we make an and operation with 0, with a left shift of 3, we make an and
1980 operation with 7 (represented by 111 in binary mode).
1982 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1983 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1984 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1985 by secure bits produced by the BBS generator, and thus, due to
1986 Proposition~\ref{cryptopreuve}, the resulted PRNG is
1987 cryptographically secure.
1989 As stated before, even if the proposed PRNG is cryptocaphically
1990 secure, it does not mean that such a generator
1991 can be used as described here when attacks are
1992 awaited. The problem is to determine the minimum
1993 time required for an attacker, with a given
1994 computational power, to predict under a probability
1995 lower than 0.5 the $n+1$th bit, knowing the $n$
1996 previous ones. The proposed GPU generator will be
1997 useful in a security context, at least in some
1998 situations where a secret protected by a pseudorandom
1999 keystream is rapidly obsolete, if this time to
2000 predict the next bit is large enough when compared
2001 to both the generation and transmission times.
2002 It is true that the prime numbers used in the last
2003 section are very small compared to up-to-date
2004 security recommendations. However the attacker has not
2005 access to each BBS, but to the output produced
2006 by Algorithm~\ref{algo:bbs_gpu}, which is far
2007 more complicated than a simple BBS. Indeed, to
2008 determine if this cryptographically secure PRNG
2009 on GPU can be useful in security context with the
2010 proposed parameters, or if it is only a very fast
2011 and statistically perfect generator on GPU, its
2012 $(T,\varepsilon)-$security must be determined, and
2013 a formulation similar to Eq.\eqref{mesureConcrete}
2014 must be established. Authors
2015 hope to achieve this difficult task in a future
2019 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
2020 \label{Blum-Goldwasser}
2021 We finish this research work by giving some thoughts about the use of
2022 the proposed PRNG in an asymmetric cryptosystem.
2023 This first approach will be further investigated in a future work.
2025 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
2027 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
2028 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
2029 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
2030 the keystream. Decryption is done by obtaining the initial seed thanks to
2031 the final state of the BBS generator and the secret key, thus leading to the
2032 reconstruction of the keystream.
2034 The key generation consists in generating two prime numbers $(p,q)$,
2035 randomly and independently of each other, that are
2036 congruent to 3 mod 4, and to compute the modulus $N=pq$.
2037 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
2040 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
2042 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
2043 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
2046 \item While $i \leqslant L-1$:
2048 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
2050 \item $x_i = (x_{i-1})^2~mod~N.$
2053 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
2057 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
2059 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
2060 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
2061 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
2062 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
2066 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
2068 We propose to adapt the Blum-Goldwasser protocol as follows.
2069 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
2070 be obtained securely with the BBS generator using the public key $N$ of Alice.
2071 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
2072 her new public key will be $(S^0, N)$.
2074 To encrypt his message, Bob will compute
2075 %%RAPH : ici, j'ai mis un simple $
2077 c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.
2078 \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
2080 instead of $$\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right).$$
2082 The same decryption stage as in Blum-Goldwasser leads to the sequence
2083 $$\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right).$$
2084 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
2085 By doing so, the proposed generator is used in place of BBS, leading to
2086 the inheritance of all the properties presented in this paper.
2088 \section{Conclusion}
2091 In this paper, a formerly proposed PRNG based on chaotic iterations
2092 has been generalized to improve its speed. It has been proven to be
2093 chaotic according to Devaney.
2094 Efficient implementations on GPU using xor-like PRNGs as input generators
2095 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
2096 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
2097 namely the BigCrush.
2098 Furthermore, we have shown that when the inputted generator is cryptographically
2099 secure, then it is the case too for the PRNG we propose, thus leading to
2100 the possibility to develop fast and secure PRNGs using the GPU architecture.
2101 An improvement of the Blum-Goldwasser cryptosystem, making it
2102 behave chaotically, has finally been proposed.
2104 In future work we plan to extend this research, building a parallel PRNG for clusters or
2105 grid computing. Topological properties of the various proposed generators will be investigated,
2106 and the use of other categories of PRNGs as input will be studied too. The improvement
2107 of Blum-Goldwasser will be deepened. Finally, we
2108 will try to enlarge the quantity of pseudorandom numbers generated per second either
2109 in a simulation context or in a cryptographic one.
2113 \bibliographystyle{plain}
2114 \bibliography{mabase}