by the current thread. In the algorithm, we consider that a 64-bits xor-like
PRNG is used, that is why both 32-bits parts are used.
-This version also succeed to the BigCrush batteries of tests.
+This version also succeeds to the {\it BigCrush} batteries of tests.
\begin{algorithm}
\end{figure}
-First of all we have compared the time to generate X random numbers with both
-the CPU version and the GPU version.
+In comparison, Listing~\ref{algo:seqCIprng} allows us to generate about
+138MSample/s with only one core of the Xeon E5530.
+
-Faire une courbe du nombre de random en fonction du nombre de threads,
-éventuellement en fonction du nombres de threads par bloc.